﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Data;
using RaiderManagerBackend;

namespace RaiderManager
{
    /// <summary>
    /// Interaction logic for MainWindow.xaml
    /// </summary>
    public partial class MainWindow : Window
    {
        public List<Raid> Raids = BusinessLogic.GetRaids();
        

        public MainWindow()
        {
            
            InitializeComponent();
            this.RaidList.DataContext = Raids;

        }

        private void Window_Loaded(object sender, RoutedEventArgs e)
        {
            try
            {
                //BusinessLogic.Populate();
            }
            catch (Exception exception)
            {
                MessageBox.Show(exception.Message, "There was an error");
            }
        }

        private void AttendanceList_SelectionChanged(object sender, SelectionChangedEventArgs e)
        {
            
        }

        private void RaidList_SelectionChanged(object sender, SelectionChangedEventArgs e)
        {
            Raid selectedRaid = (Raid)RaidList.SelectedItem;
            this.AttendanceList.DataContext = selectedRaid.AttendanceEntries;
        }
    }
}
